- #Installing general midi windows 3.11 dosbox install#
- #Installing general midi windows 3.11 dosbox driver#
- #Installing general midi windows 3.11 dosbox windows#
So I've added that bolded mixer line there.Īfter that, before you run a DOS/GOG game that supports Roland MT-32/CM-32L, run the BASSMIDI utility and select "MT-32 Synth Emulator" as the MIDI Synth and click Apply (you can exit BASSMIDI utility after that). # Lines in this section will be run at OFF In C:\GOG Games\Strike Commander\dosboxSC_nf I have this: This is my example for Strike Commander (GOG version): With GOG DOS games, find the appropriate conf file in the GOG game directory and add that mixer line just before the line where the game executable is run. Put that line to your nf file in the part, before you run any game. If you feel that is too low for digital sound effects and speech, you can also use e.g. the following line in DOSBox config file, which lowers the Soundblaster audio in DOSBox, without touching the MIDI volume:
#Installing general midi windows 3.11 dosbox driver#
BASSMIDI has a volume option for MIDI, but as far as I can tell, it affects only General MIDI (when BASSMIDI Driver is the selected MIDI Synth), and does nothing when e.g.
#Installing general midi windows 3.11 dosbox windows#
New Windows versions don't seem to allow changing MIDI volume in the volume mixer for some reason. Also, with many games that utilize both a MIDI device (MT-32 or General MIDI) and Soundblaster at the same time, quite often the Soundblaster digital sounds are far too loud compared to the MIDI music. Then for the DOS game itself, you have to find a way to tell it in DOSBox session that it should play music with MT-32/CM-32L or General MIDI/SCC-1/Sound Canvas, as mentioned in the beginning. After this BASSMIDI utility should show "MT-32 Synth Emulator" as a third Default MIDI Synth option that you can select as a MIDI output device.Ĥ.
#Installing general midi windows 3.11 dosbox install#
Download and install Munt (MT-32 emulator), and Roland MT-32 and/or CM-32L PCM and control ROMs (I prefer CM-32L ROMs, partly because I have a real CM-32L). This will make all your General MIDI games sounds vastly superior, when you have selected "BASSMIDI Driver" in the BASSMIDI program (BASSMIDI utility does not need to run all the time, you just need to run it if you want to change the driver, or change the soundfont).ģ. Download "Chorium Rev A" General MIDI soundfont (google for it), and tell BASSMIDI to use that as the soundfont ("Add" in the "Soundfonts" tab). Sound Canvas effects in those games that support it), and to enable Roland MT-32 emulation for MT-32/CM-32L games (Munt emulator + Roland ROMs are needed too for this, see step #3).Ģ. This is needed both for General MIDI games (to replace the poor sounding default GM patches that Windows provides, and to enable advanced reverb/chorus etc. Download and install BASSMIDI (freeware). there are a several optional ways to achieve that, but my suggested way is this:ġ. To get the best possible music audio from your DOSBox/GOG DOS games. The game subforums usually tell what to change. Some games on GOG lack the sound config executable for some reason, so there you must use some special measures to enable the General MIDI (or MT-32/LAPC-1) music in the game, like editing some config file. Some GOG games already default to General MIDI music, for example Privateer, but most use the Soundblaster music because it is more fool-proof. So this works for those games which have General MIDI support, but not the ones with Roland MT-32/CM-32L support. Or failing that, edit the game config file in the game directory that contains sound card information (not the DOSBox config file mind you, but the game config file). run the install.exe, setsound.exe or something similar in the DOSbox sessions in that game's directory, which lets you choose the music source for the game. To hear General MIDI music in those DOS games, all you need to do is to e.g. Windows already has General MIDI ("Microsoft GS Wavetable Synth" that is there already in Windows), but its instruments sound pretty poor. Is there a way? D I have to use a SVN build for DosBox? Is there a faq for this? Short answer: Yes there is a way. Estrichleger: i ask myself if there is a way to have mt32 or general midi emulation in dosbox games like Phantasmagoria or SpaceQuest, Police Quest etc.?